#ifndef OPENGLESPRO_GLES_UTILITY_H
#define OPENGLESPRO_GLES_UTILITY_H

#include <GLES3/gl3.h>

GLuint glesLoadShader(GLenum type, const char *shaderSrc);

GLuint glesInitialize(const char *vShaderSrc, const char *fShaderSrc);

void glesLogIntegerv(GLuint program, const char *attrName = nullptr);

#endif
